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Data-Parallel Programming with Metal and Swift for iPhone/iPad GPU

Apple describes Metal as: “Metal provides the lowest-overhead access to the GPU, enabling you to maximize the graphics and compute potential of your iOS 8 app. With a streamlined API, precompiled...

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GPGPU Performance of Swift/Metal vs Accelerate on iPhone 6 & 5S, iPad Air and...

1. Background In a prior posting I presented how to use Swift combined with Metal for General Purpose GPU based processing, this posting presents related benchmarks – compared to using the Accelerate...

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Example of Sharing Memory between GPU and CPU with Swift and Metal for iOS8

1. Background In two prior postings I presented i) data-parallel Swift/Metal example and ii) benchmark (compared to Accelerate) of how to use Swift combined with Metal for General Purpose GPU based...

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Continuous Integration for testing Metal GPGPU shaders for iOS with Swig,...

Apple Inc’s Metal is an alternative to OpenGL for graphics processing on iPhone and iPad, but it also supports general purpose data-parallel programming for GPUs (i.e. GPGPU programming) it is an...

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